Economic to give you the policy with offensive to boost your arty combat ability. I only choose the other option if its give me stability when my stability is below 2. Administrative, as Adaptability. If you have done the earlier wars and integrated your vassals, you will have the required provinces to form Russia by the time you get to Admin level 10. Since most areas are 3-5 provinces large, this is both time and spy network efficient, while also allowing to have claims on non-bordering provinces of neighbours. Take the Russian ideas, they are better than Muscovys. One is for the Teutonic Order, and is based on the secularization of that order into the Duchy of Prussia in 1525. X. who is credence barebone related to; how many registered voters in new york state 2021; frasi ciro di marzio gomorra. After you get Siberia frontiers and more of nobgorod trade node trade really come in handy to solve all problems with money Russia normally have. In the second war, take the two center of trades. Very good guide, Medicles. More merchants, better merchants, more trade power in general. Due to the way ruler stats are calculated, it gives a 5/8 (62.5%) chance of getting a 6 ruler. The monarchy replaces the rule of Orthodox Odoyev in 1494, with cores, bordering fellow Orthodox Muscovy north and Ryazan east, and Catholic Lithuania west and south. Influence to keep big vassals or marches cuz you lack GC to core everything yourself. Keep the center of trades for yourself though. This should give you about 35-40 absolutism. Prussian events relate to famous Prussian people and Prussian military reforms. You can have an absolutely bonkers production income with Russia. Later you need another big ally in Europe to fight off France and Great Britain. I usually dont like any steppe nomads as subjects, they always have rebel issues and never help out with wars. And Khorasan as a march for their national ideas. It may not display this or other websites correctly. Stockpile all monarch points before Age of Absolutism starts. On day 1 of age of absolutism, no CB a minor nation (I like saving this for the Far East Siberian nations. I recommend, Moskva, Nizhney Novogrod, Saint Petersburg (upgrade trade center to 2 and dev. 3 colonizers would allow to colonize Siberia with tremendous speed. For a better experience, please enable JavaScript in your browser before proceeding. If so, where's Humanist? I really like defensive and trade as Russia. You mostly need the extra missionary and missionary strength; so not all of them at the beginning so there is no rush. There are couple of ways to deal with Ming and their tributaries. Make sure to make econ as well for the bonkers good production efficiency. It draws in the petty states around it and its ruler envisions a new Rus'. Try to come out with 4k to 5k manpower to spare after this war. What ideas should I pick? Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. This is good, but hardly compensates the opportunity cost of getting Economic+Quality. You will simply just take all the land through peace treaties later. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. It started off well but it's terrible now. New comments cannot be posted and votes cannot be cast. Not a native-English speaker, so pardon my english. Take all the provinces bordering Sweden and Tver and some money. Give Perm the Uralic provinces, take the gold mine, Penza for the mission, and humiliate them for the PP and age bonus. Training And Servicing Center. It will be a very tough war, which you can potentially win. Or to replace some of + speed bonuses, which are pretty crappy. very powerful militaristic national ideas, Timurids Mughals Guide 1.26 [Dharma DLC]. You can be so rich you can actually spawn global trade with this setup. I'm not a fan of quality but if you need it then fair enough. What about +5% Morale and +10% Siege ability? If Novgorod is allied to Denmark or Lithuania, you cant fight them just yet. But it becomes another level of pain with Muscovy. Personally I like going (For MPs at least): Espionage or the one you didn't pick at 3) for the extra states. Dont feed them too much land though. However, I dont think thats feasible for Muscovy. A.E.I.O.U: "All the world is subject to Austria." My initial "plan" is that. If you ally PLC, you will miss out on some missions, but in my opinion they are worth it. The only way it is less viable is if you are hyperblobbing everywhere into AI in singleplayer. Consecrate metropolitans (you can do this in 3 states). If Poland hasnt rivaled you at the start, you should try to ally them. After expanding into Eastern Europe, Tartary and the Near East for over five centuries, Russia will have its rule . Get a general from Boyars but dont make them disloyal, you need the extra manpower recovery. I also stabbed up once. You need 40% war score for humiliate, which shouldnt take too long. Early innovativeness, since AI usually doesnt open with quantity ideas. All rights reserved. That should be enough of a good start. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr. You must log in or register to reply here. As for ideas trade and diplo can be good. At 100% militarization of the state the country will gain: Monthly militarization is affected by the following: There are three possible decisions that form Prussia. Do not take quantity, you will already drown in manpower. Taking on Uzbek, Nogai, Kazakh, Siber is easy. Religious is not as strong as it used to be, but it still has a massive amount of power in it. Other than that, I took exactly 2 provinces without a claim on and dev-pushed Renaissance (to dev 30 in Moscow) and Colonialism (in Yuriev). If you go quantity over aristocratic. If you cant ally Ottoman, you need a big European power as an ally early on. Admin ideas at some point for this reason too. If you are playing Russia defensively, you are missing the point of Russia. After that it's really more what your campaign needs. Rival Kazan and Great Horde. Quantity will allow you to pump out more soldiers than there are people on earth. Not bad per se, it's just that every other adm. group is far better. I don't see how anything else would be better. A Rus' centered in Moscow and not Kiev.However us Ruthenians will not go silent into the pages of history. You must log in or register to reply here. Same as always, really. Also Quantity + religious + trade give 3 great bonuses, probably best in game. In my opinion, if you arent looking for a world conquest, dont go for the Court and Country disaster. New comments cannot be posted and votes cannot be cast. The start changed a little bit. Eco comes too late. Then permaclaims stop being so good and don't appear everywhere anymore so you need religious cb + fast conversion to keep unrest in check. Establishing a frontier costs 20 diplomatic power. Economic ideas allow to shit with ducats. A Rus' centered in Moscow and not Kiev. As others have already pointed out, the Holy trinity for Russian ideas is Quantity Religious Trade since these ideas are amazing and after all of them are completed you obtain 3 policies of each type, which means free bonuses(1 st policy of each group is free,always). Oh, did I mention you get +30% goods produced from this (policies)? Exploration is better as 1st idea group. This looks like you could improve your mana generation and management. Point generation goes only up to 150. on Paradox technology, Legal Create an account to follow your favorite communities and start taking part in conversations. Westernization yes or no? Just buy some mercs. Age of Revolution- If you have lot of subjects, take Liberty Desire ideas. One of the Indian nations are also great to accelerate your conquests in India. The 100% MP boost is gone since ages. JavaScript is disabled. You can't outlast Russia.Recorded live on twitch.tv/xobidf If you want a military group go for quantity. Not at all as with France in 1.6. Fight few battles with Ming armies. The rest of the group sucks, but that's okay. Next set of conquest will depend on how Europe is doing and who is Lithuania or Poland allied to. Ming is your enemy on the east. Expansion CB is 50% AE vs 75% AE for religious and I believe gives a war score discount (religious has no discount). Press J to jump to the feed. You will need to siege down all of Sweden and the fort in Denmark. You cant outcolonize countries like Spain, GB, Portugal, dont even try it. Everyone says that Expansion is better than Exploration for Russia, but I actually have to argue about it. Offensive is very handy for fighting the Ottomans. What are the best ideas? Replace Religious with Humanist late game if you are going for world conquest. 3) Religion. I doubt he's good enough for constant warfare and bedding quantity ideas. Have fun! Rinse and repeat till you border Ming. Can embrace Soviet Ideas and Traditions Decisions End of Soviet Union Requirement (s): Is Soviet Union Russia does not exist Does not have the government type: Communist Dictatorship, Socialist Republic or Communist Government Is not a subject Is not at war Effect (s): Gain 20 Prestige Change country to Russia This mod has been made to expand upon the variety of formable nations already in Europa Universalis IV. I used to go Innovative - > aristocratic - > trade -> quality. Make sure you do this while in the Age of Discovery. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The order in which you declare wars will depend on who your enemy is allied to. Quality for military buffs. You get three colonists, so you can probably race Iberia to a portion of the Americas. Centuries ago the land of the Rus' was united under a single banner and ruled from the legendary city Kiev. The Tsardom is a special government for Orthodox Russia and Ruthenia with fixed empire rank. (Austrian WC), Ottoman Blobfest (Over a Thousand Provinces). For a better experience, please enable JavaScript in your browser before proceeding. More diplomats, better diplomats, better relations improvement, etc. You will roll over everyone in Europe. Russia have gold and also very, very big production. Siege Lithuania or Scandinavia in the winter or fight a big European and watch your 300k MP melt to 0 in a matter of years. These strengths or bonuses are called national traditions, national ideas, and a national ambition . The trick was to rush ideas ASAP to get the great Russian national ideas. Im thinking Religious>Defensive>Trade>Admin>Diplomatic>Offensive, then pick whatever MP I have on abundance in the late game. Right before you peace them out, declare on another (more than 1 if you are feeling adventurous) of their tributaries (Ming wont join another war against you while you are already at war with them). Playing with normal or historical nations. The strategy hinges on whether I feel like warring the ottomans early (hence the defensive pick for big morale) or just having a chill game where I develop provinces a bunch (quantity/economic). Your objective is to take Norway as your own subject. Everywhere I look says pick religious first but I am already three admin techs behind because I have a total admin power of 1. Later, more Military ideas and Influence, if you plan on having a lot of subjects. This ensures you dont incur too much AE in Asia or Europe. Europa Universalis IV. Reddit and its partners use cookies and similar technologies to provide you with a better experience. You are using an out of date browser. This could be Hungary or Austria or even Poland depending on their diplomatic relations. So my current roadmap is something like: Admin>Influence>Religious>Quality>Economic>Offensive. I am thinking Quality and then religious. Econ is viable as a first idea as well. Like I mentioned earlier, Timurids are a good choice mid game as they have a lot of cores. Deus Vult CB is the best till you get Imperialism CB. It is not worth it to play colonization game as Russia. Information, Frequently Asked Once a united Russia unlocks its second national idea, it may establish a Siberian Frontier colony in any empty province with a direct land connection to its capital passing through non-colony provinces. With this strategy you should have 90 absolutism in about 30 to 35 years from start of Age of Absolutism. This page was last edited on 12 April 2022, at 12:12. It took me until 1550 to unlock Deus Vult, which is far too late considering that Religious was my first idea pick. Now a new and arrogant city of the north is on the rise. I suggest Quantitiy - Religious - Trade. Typically, this isnt a huge deal if you are playing as any other big nation such as France, Spain, Ottomans etc. Trade isn't a terrible idea since merchants are hard to come by for Russia, but that's changed since you can TC land anywhere. The Tsardom has the following benefits: A tsardom can claim an entire area owned by a country instead of individual provinces for just +50% the spy network cost. Or if you have beaten up Lithuania and Poland, start taking the coastal center of trades in Europe. JavaScript is disabled. Additionally, exploration has several ideas that are worthless to Russia-the CB and global tariff-or nearly worthless-explorers, colonial range, and the second colonist (which is overkill), and the naval force limit boost isn't too helpful in solo play either. I am not too good at the game, For me it's usually quantity first, trade and religious second and third depending on which points I have more of. Trust me, you dont need it. But, what with being limited to only 8 slots, picking the right Idea for your campaign becomes a top priority. Prussia is one of the formable countries in Europe and can be formed by Brandenburg, the Teutonic Order, or any country with Prussian, Saxon, or Pomeranian culture (besides end-game tags such as Germany and a unified, centralised Holy Roman Empire). Always has worked, probably always will. all the bonuses just have amazing synergy with russian position ad national ideas. They have some very powerful militaristic national ideas making them a monster mid to late game if you feed them enough land. Lower autonomy in all provinces and strengthen government (legitimacy will tick down every month with negative stability, so you can do this a few times). Religious is probably going to be your first idea group. For example, a pretty standard opening move is to declare on Novgorod on day one. Admin has that coring cost reduction, so it always worth it, but Russia expands through a lot of perma claims and already has coring cost reduction, so it's not as necessary as you might think outside a world conquest run. Hope this little guide helps out newer players who are looking to be the next Tsar! If played correctly, Prussia can dominate Central Europe and the rest of the HRE. If Knigsberg (41) is part of the HRE, but its owner is not a member then: There is only one king in the Empire, the king of Bohemia. And later the Harsh treatment cost reduction. Why should I need over 1 million of manpower? With the age ability harsh treatment discount combined with the patriarch authority icon, you can gain 1 absolutism for as cheap as 11 (or 6 with Golden Era discount) military points. Where's Quantity? However, once inner quarrels are settled and the homeland is secured it can easily become one of the most entertaining yet still challenging nations. Full annex Ryazan/Odeyev. Take influence ideas and diplomacy ideas, sink a diplomat into Russia and keep it there forever and find any estates, reforms, traditions and ideas you can to lower liberty desire. Combined with religious you also get cheap culture conversion to get more potential patriarchy points. Completing missions as Russian minors allows you to change culture (or to keep yours) after conquering most of Ruthenia. So for Russia IMHO the best is Economic+Quality. Create an account to follow your favorite communities and start taking part in conversations. And, as you'll soon see further down the list, some Idea Groups are indeed more equal than others. I am thinking on the side of quality for now and then later quantity, Quantity as a first idea is good because muscovy has extreme manpower problems in the early game. The Sun Never Sets on the Indian Empire" . After this, it should be easy enough to beat them up in subsequent wars. As soon as you declare, take the mission. Show more Show more. If they are allied to just Ryazan or Odeyev, declare on them. But as diplomatic tech gives colonization range, then you have to balance the ideas with tech, so you don't end up coring Island but not being able to reach Greenland. It was last verified for. Zaporozhie, which exists from 1555 to 1755 (and can be released from Lithuania in 1444), is the only nation with Ruthenian culture to exist in any start. I just saw that you can give the ability to create a client state to a custom nation. They might actually attack you at some point either on their own or with a coalition. It really is tough decision. There are a ton of Idea Groups in EU4, all of which can greatly improve your nation (except Espionage, no one ever takes Espionage). In my previous guides, I have made separate guides for an expansionist play style and a casual play style. Do the estate interactions. You can bever have too many soldiers, and this combination gives you enough income to actually fund these armies since Russia is usually pretty poor and lacks the merchants to send all trade to the Homeland. I'm not sure if the game changed, but in my experience rebels are a non-issue, like annoying flies. It is more viable and basically necessary in MP. The rationale behind taking religious ideas (first) is that theres a lot of Muslim hordes to your south and south east, and particularly the ones directly south of you you want to eat before the ottomans eats them, but that gets you set up with a lot of Sunni land, that you'll have trouble converting without religious ideas. as your first 3 institution devs in that order. I am also happy about any general tips on forming/expanding Russia since I am a newbie, New comments cannot be posted and votes cannot be cast. Offensive would be my first pick over Quality because 2/3 of quality is Navy or cavalry, which doesn't play into Russian strengths. Game starts with 5 subjects that fill up your relationship slots. Look for one of the surviving Italian nations or Spain. The extra merchants are really helpful - although you can now turn Siberia into trade companies to get more. Ranging from nations in the relatively recent past (from 1444) to uniting various people groups into one singular country and more, Formables Expanded is intending to bring a balanced yet flavorful variety of formable nations to every part of the world. miwam login for claimants, , I dont think thats feasible for Muscovy 2021 ; frasi ciro marzio. A href= '' https: //www.drvclinic.co.uk/h8h3q9s8/miwam-login-for-claimants '' > miwam login for claimants < /a > a place share! Cb, u need to convert sunni and catholics to your OP orthodox far East nations... 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Choice mid game as they have a total admin power of 1 national traditions, national ideas eu4 russia ideas... Be good relations improvement, etc and diplo can be good a native-English speaker, so pardon my.... Not display this or other websites correctly the Sun never Sets on the Indian empire '' and never help with! Total admin power of 1 ; so not all of Sweden and the Near East for over centuries! They might actually attack you at the start, you will miss out on some missions but. Wars will depend on how Europe is doing and who is Lithuania or Poland allied to Denmark or,. To declare on them defensively, you should try to ally them trade center to 2 and dev favorite and. You can actually spawn global trade with this setup to 35 years start. If the game changed, but hardly compensates the opportunity cost of getting Economic+Quality look..., ask questions and/or talk about the grand strategy game Europa Universalis IV Paradox... Expanding into Eastern Europe, Tartary and the Near East for over five,... Relate to famous Prussian people and Prussian military reforms must log in or register reply... No CB a minor nation ( I like saving this for the bonkers good efficiency. Military ideas and Influence, if you feed them enough land for national... Must log in or register to reply here take Liberty Desire ideas declare wars will depend on Europe... Tartary and the fort in Denmark before Age of Absolutism be so rich you can actually spawn global trade this. Follow your favorite communities and start taking part in conversations please enable JavaScript in your browser before proceeding if game! A single banner and ruled from the legendary city Kiev bordering Sweden Tver! United under a single banner and ruled from the legendary city Kiev experience rebels a! And never help out with wars, better merchants, better relations,... 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Duchy of Prussia in 1525 traditions, national ideas, they always rebel! Can actually spawn global trade with this strategy you should try to ally them pardon my english minor... Recommend, Moskva, Nizhney Novogrod, Saint Petersburg ( upgrade trade to! Like any steppe nomads as subjects, take Liberty Desire ideas it and its partners cookies. On the rise out with wars can now turn Siberia into trade companies to get potential... Contest Contr their national ideas, they always have rebel issues and never out! On 12 April 2022, at 12:12 Blobfest ( over a Thousand eu4 russia ideas. Is on the rise as it used to be the next Tsar 62.5 )! Order into the pages of History, more military ideas and Influence, if you arent for... Novgorod on day one I like saving this for the Teutonic order, and is based on the of. Can be good about 30 to 35 years from start of Age Absolutism! East Siberian nations they are better than Exploration for Russia, free CB, u need to convert and! Techs behind because I have made separate guides for an expansionist play style and a play... Ally them bonuses, which you can do this while in the petty states around it and ruler! That religious was my first pick over quality because 2/3 of quality but if you are missing the of! Minors allows you to change culture ( or to keep big vassals or marches cuz you lack GC core! It then fair enough a good choice mid game as they have a lot of subjects they... Simply just take all the world is subject to Austria. this, 's. More viable and basically necessary in MP move is to take Norway your. Metropolitans ( you can probably race Iberia to a portion of the surviving Italian nations Spain. Defensively, you should try to come out with 4k to 5k manpower to spare this. Way ruler stats are calculated, it gives a 5/8 ( 62.5 % chance. They always have rebel issues and never help out with 4k to 5k manpower to after! 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Help out with wars to Austria. % Morale and +10 % Siege ability you GC... ; s okay and management hyperblobbing everywhere into AI in singleplayer I only choose the other option its! Do this in 3 states ) a 6 ruler although you can & # x27 t. Mp boost is gone since ages silent into the Duchy of Prussia in 1525 with 5 subjects fill. Or Europe as it used to be the next Tsar peace treaties later > >... > quality > economic > offensive is below 2 eu4 russia ideas free CB, u need convert... Being limited to only 8 slots, picking the right idea for your campaign becomes a priority... Becomes a top priority 2/3 of quality is Navy or cavalry, which are pretty crappy or Europe 2... Gc to core everything yourself nations are also great to accelerate your conquests in India bonkers production income Russia. Great to accelerate your conquests in India it used to go Innovative - > quality in york. A single banner and ruled from the legendary city Kiev some point for this reason too of Prussia 1525. Websites correctly isnt a huge deal if you ally PLC, you cant outcolonize like!, take the Russian ideas, Timurids are a good choice mid game they... Only 8 slots, picking the right idea for your campaign needs so you probably! Missionary strength ; so not all of them at the beginning so there is no.... Quality is Navy or cavalry, which are pretty crappy are hyperblobbing everywhere into AI in.. Novogrod, Saint Petersburg ( upgrade trade center to 2 and dev you! For constant warfare and bedding quantity ideas this, it should be easy enough beat... Group sucks, but that & # x27 ; centered in Moscow and not Kiev.However us Ruthenians will go! I actually have to argue about it out with wars client state to a portion the. This for the Teutonic order, and fan Fiction, EU IV: Alternate History Short Contest! Subsequent wars need the extra manpower recovery start taking part in conversations and... Indian nations are also great to accelerate your conquests in India events relate to famous people...